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"Okay, either grab your bow from last week, or if you completely failed that class, you can grab one in the corner of the sim."

It was a mildly frazzled Atton showing up in class today, though if anyone accused him of being worried about his roommate, he'd just glare at them until they went away. Anyway, they were in a nice, forestal location in the middle of the Danger Shop, and there were bows, yes.

"So bows take a little more work and upper body strength than a gun, but it's good to know how to use them, in case we get dumped somewhere ass-backward again," Atton said. "Now, I want you to forget everything you've ever seen in movies. Those people don't know what they're doing."

He picked a bow up off the table. "You want to shoot one of these, like with a gun, the stance is important. Stand upright, keep your feet apart, and stay at a 90 degree angle from your target. Now put your hand on the grip and turn the bow horizontal, like so." He held it level with his chest. "Put the arrow on the rest. Look for the little shelf part, like here." He tapped it.

Then he tapped the back of the arrow. "When you string it, you make sure the nock of the arrow sticks between these two points. Bring her back around..." He turned the bow vertical. "...then put three fingers on the string while you get the arrow into position. One above the arrow, the other two beneath. Now, when you pull back, you wanna make sure you put your back into it, not your arm. Keep pulling until you can feel your finger up against your chin."

He pointed the arrow at the target up ahead. "Look down the arrow to see your target-- then let go. Gently."

The arrow whipped through the air. It didn't quite hit bullseye, but it was close.

"Now I'm not an idiot," he said, "So instead of hitting up the sim I set up for you, today, you get to practice first. Safeties are on. Pick a target and a partner. Help each other. That's it."
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"Next week, we tackle some weird old-school weapons, like bows," Atton announced. "Just in case you get stuck in Ye Olden Days or something. So this week, we're doing a movie day on how to shoot a bow. Seems simple, right?"

Beat.

"Okay, I sort of lied. You guys get to watch the movie, but you also have to do stuff. Which is to say, you have to work on your own bow while you watch. Materials are in the corner. This," Atton added, holding up a sheet, "Is your how-to. Don't lose it. I'm not going to give you another copy."
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"Blasters are kind of like your guns, but better," Atton said. He held up one of his own, custom-made blasters. "They're lighter and the recoil isn't half as bad, just to start with. The same safety rules still hold: don't point them at anything you don't want to shoot and don't scratch your head with them no matter how old-school your animation cycles are, always check if they're charged or not, and keep your stance firm."

He gestured at the gun range behind him.

"Blaster shots won't go on almost forever like bullets do, but they do leave scorch marks," he said. "So I set up some panneling for the occasion. If you use them again in the future, try not to destroy the furniture of anybody you like."

Beat.

"That's it. Go."
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"Test time," Atton called merrily, as soon as everyone was in the class. "Hope you remember your weapons safety classes."

He slapped a sheet of paper down on the first desk he ran across.
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Today's class took place in a room that looked like it was someone's weird, enormous back garage; the room had a low ceiling and looped around like it was C-shaped, separated from a small square starting room at the east side by twin doors. Atton waved them into the square room. It had various shotguns lying around.

"We're testing how good you guys are with a shotgun," he said. "Now, a shotgun is a close-range weapon. You'll still need some accuracy, but that's not really what it's for. When working with one of your Earth shotguns, keep in mind that you use the right ammo, 'cause they come in a whole bunch of sizes. Don't blow something off by using the wrong bullet."

He picked up a gun, demonstrating quickly how to put a shell in. And then a few more. Finally, he pressed a button and pumped the slide of the gun. It gave a clicking noise.

"You'll want to brace yourself and use both hands when you're firing this thing. No one-handed cowboy crap, because you won't hit what you want and you might just throw your whole arm out of the socket," he said. With a quick motion, he got the shell back out of the barrel.

"Today, we're doing a little time trial," he said. "Each one of you has to step into that room. A bunch of targets will appear. Whoever gets the most targets before the time ends - or they reach the end of the course - wins. Go."
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"You got a taste of different weapons last time," Atton said.

He waved at their environment. They were standing in a large grassy plain, with bushes here and there, and in the distance, moving targets. "Now, we're going to go into them a little more. First up: rifles." He held up a large sniper rifle. (Not as good as a blaster rifle, but it'd do.)

"Taking a good shot takes time," he said. "You need to be steady. Take a moment. Take three, actually: three breaths. On your third exhale, you're going to be your steadiest. That's when you take your shot. Take your time with everything, including releasing the trigger when you've fired. It's a rifle, treat it with care."

He held up the rifle again. "This," he said, "Is long-range. That means you have to keep in mind the wind and other environmental issues that can throw off your shot. Lots of wind coming in from the east? Adjust in that direction. But the wind at two-thirds to your target is the one that can do the most damage throwing off your shot, so if there's a difference between you and the target, adjust for that, too."

He put the rifle down.

"Same safety rules apply as with the pistol, by the way."

In case anyone had been wondering.

"The best shots are taken if you've got something to rest your rifle on to keep it steady. Otherwise, at least laying down or kneeling on the ground will give you some steadiness. Don't fire a shot while standing unless you absolutely can't help it. Put the butt of the gun in the pocket of your shoulder. Check your scope, and check where your shot lands. If your first shot doesn't it, it might tell you how you have to adjust your scope."

Beat.

"Okay, that's it. Everyone grab a gun, find a position, and fire on those targets. I've sounded enough like a drill sergeant today, get to it."
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"Okay, kids, today we're talking about different kinds of firearms," Atton said, "Because they all require their own kinds of strategy. Today, we're doing introduction on two of the most basic cases of 'these two weapons do completely different stuff'-- the shotgun and the sniper rifle."

What they were seeing on the table were not actual rifles. They were laser weapons, meant for the ensuing game of laser tag.

"The shotgun gives a short burst in a big spread," he said, "but the range is terrible. The rifle can take down enemies at great distance, but it takes precision and a good eye to hit anything, let alone your target."

Beat.

"We'll go into the technical stuff next week," he said. "This week, we're playing laser tag. Pick your choice - shotgun or sniper rifle - grab a harness, and head into our dungeon of doom."

Which mostly just looked like a regular laser tag arena. There were even unnecessary smoke machines involved.
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"Your trip is next week," Atton said. "So I think this is as good a time as any to end the block on handguns."

They were in the gun range again. He was waving at... guns, yes.

"I want you guys to team up," he said. "One of you has to get the gun, go through all of the safety measures we've talked about, and score at least twenty-five points on the moving targets at the back of the range. The other one takes notes about their point score and whether they're doing everything correctly. Yes, you're allowed to correct each other, and if the other person does it right the second time, they pass. If the other person then behaves like a stubborn idiot and does it wrong anyway, they lose points."

He clapped his hands.

The little round targets at the back of the range - some marked '1 point', some '5 points', and occasionally, one '10 points' - started moving from side to side.

"When you're done, swap places. Okay, go."
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It was a frazzled Atton who showed up in class five minutes late.

Sorry, class.

"I have no excuse, so I'm not giving you one," he said. "Today, I want to run you kids through some more practice with the handgun. Now, I'm not going to make you try running and gunning - usually a bad idea anyway - with a live gun, which is why we get this sim."

He waved at the extensive maze of broken-down buildings and walls before them.

"You'll get a simulated gun that acts like a handgun in every conceivable way possible," he said, "Except it doesn't shoot bullets and nobody can get hurt. Your job is to make it to the other end of this gauntlet without dying. Sometimes that's going to mean shooting something else." Beat. "Nobody give me any looks, they're made of cardboard. Still trying to shoot you, though, so I suggest not standing around like an idiot when you see one of them."

He eyed the class.

"That's it. Go."
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It was a tired-looking Atton who dragged his ass into the Danger Shop five minutes late. There was no simulation running.

"I have had a long weekend," he said, "And I don't want to talk about it."

He dumped a bag onto the desk. "Water balloons," he said. "I'm not giving you kids grenades to practice with, so go forth and pretend these are. Or something."

He just hadn't had time to think of a class.

"There's a tap in the corner," he said, helpfully pointing to the only part of the Danger Shop that... did appear to be running some kind of program. "Go, go, go."
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"Today, we're shooting stuff," Atton said.

He looked at the class expectantly.

After a moment, he said, "By which I mean, grab your ear- and eyeguards, and pick a target. Any target. I mean, they're all the same anyway, so it doesn't really matter. Remember the rules we discussed on week one - they're on a plaque here somewhere too. Everyone gets twelve rounds, twelve shots, so take your time."

He gestured behind him. "Go."
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Class showed up at the gun range again this Monday, where Atton had put down a simple handgun for each student.

"These are empty," he said as soon as everyone was inside. "But remember last week. If I catch anyone pointing a gun at anything they don't want to shoot, I'm kicking your ass across the building."

We're starting with these because they're comparatively easy. )
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"Right," Atton said.

They were standing in a classroom. A regular, nice, simple classroom that wasn't going to turn into something weird on Atton unexpectedly. "Welcome to How To Shoot Straight. We learn how to shoot things here. That's it. No weird philosophical angle or anything."

He waved at the table in front of him, which supported an impressive arsenal of... nerf guns.

"Today, I want to know how much you people know about aiming," he said. "Give me your name and a drawing of someone you'd like to shoot in the face. Then shoot them in the face. There, that's your assignment, go."

Fandom High RPG



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