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[personal profile] wrongkindofsith
Cara had her students meet her down by the causeway.

"Now I could have set up some no-win situation in the Danger-Shop for your final so I could see how you reacted, but that would have been unfair." Not that she usually had a problem with stacking the deck against the class if she could. "So we're going to take a little excursion off-island instead. It shouldn't be too dangerous, but there aren't any safety protocols, so try not to get into any trouble."

With that, she started over the causeway, clearly expecting them to follow. On the other side stood a wood and stone building, surrounded by a frankly stunning landscape. Cara led them into the building.

...the inside of which looked an awful lot like a tavern.
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Cara had her students meet her at the Onsen today.

"Normally I save this for the last week of classes," she said shortly. "But given the past few weeks, I figured we might as well move it up before the island decides to explode or something." Wasn't that a cheerful thought?

"In any case, your task today is to soak and relax. It may seem counter-intuitive as a survival tactic, but keeping yourself in a state of constant readiness takes a toll and sooner or later you will burn-out. You need to learn to recognise when you need to take a break, when you can take safely take one, and also how to effectively rest.

"So, into the tub. Get a suit from an attendant if you're worried about modesty."
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Cara's class was being held in a Danger Shop created dressing room, given that as far as her students were concerned Cara had no other clothing than her leathers, there was surely nothing to be concerned about here.

"So there's a dance tonight, now another teacher might try to give you advice about not dying of mortification on the dance floor." This theoretical other teacher being someone who's co-ordination didn't mysteriously vanish the second music was involved, no matter what certain people said about it being just like sparring. "But I'm going to stick with not dying from people killing you instead."

She pressed a button and racks of hideous dresses appeared. "Your task today is to go through these lovely dresses, and find something you can fight in, or at a pinch can quickly be made to be fought in. You're looking for ease of movement, ability to breathe with difficulty, footwear you will not break your ankles if you trip while wearing them. Comfort is a bonus, as are materials that will stand up to a blow if not for long."

"Get to it, then."
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Cara stood at the front of the classroom today, waiting for her students, once they'd all arrived, she looked them over before speaking.

"I see you're all in one piece. Good. Now after events like last week, normally I'd be inclined to go easy on you, however given how the island itself was affected, it would be prudent to follow up to ensure it's no longer under outside influence. As I've mentioned before, complacency is a good way to get yourself killed." Also one of them had left a smart message on her phone the other day and now they all had to suffer. "So I have a list of tasks for you all to complete during the rest of the lesson."

She began handing out sheets of paper. "I realise some of them sound ridiculous, but they're all designed to help test the health of the island." Or because she thought they'd be funny. One of the two. "Remember to keep an eye out for anything especially odd."

You could all thank Four later.
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Cara had considered lying in wait for any of her students dumb enough to come to class so she could clip them around the ear, then haul them off somewhere without any sharp edges for their own safety until this was done with, but in the end she simply tacked a note up on the door.

DON'T


If they needed more than that, there was no hope for them.
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Cara's class were once again meeting in an ordinary classroom, and she looked much better for wear than last time.

"We were going to have a class on tracking today, but it would seem the deer have taken a turn for the violent, and it's catching if the radio is to be believed." Not that she was looking at anyone in the class in particular.

No, wait, she totally was assuming Cassandra was there.

"Now, for those of you who have not had the joy of experiencing it, the island regularly goes through bouts of insanity, and it's entirely possible we're headed towards another," Cara stated blandly. "Of course it's equally likely that we're merely dealing with the results of the island having ill-advised dalliances with other landmasses while we were on break." Just let at mental image sink in a moment, kids.

"But we're not here to work out why the island's being crazy, or even if it's a bout of life-threatening crazy as opposed to merely dignity-threatening, that's likely to become clear on it's own soon enough. Instead you're going to work out potential strategies for dealing with the problem, play to your strengths."

She paused. "Brawling with other students on the street is not an option."
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Cara looked both murderous and hungover this afternoon. She was going to have words with Tino about what exactly he'd put in those sugar and burning things.

The Danger Shop was set up as a kitchen, albeit one far less fancy than certain of the other faculty members would approve of. "You need to eat to live, so figure out how to cook something. I don't care what. Just aim for edible."

She paused then added. "Also quiet."
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Cara's class was meeting in an actual classroom this week because it was still below freezing out and no amount of snow was worth dealing with that.

"I see you all survived the trip," she said. There was an implied 'good job' involved somewhere. "So, sex."

Nice segue there, Cara. )
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In a change from last week's death glare, Cara seemed much more relaxed-yet-vaguely-distracted as she waited for her class to finish arriving in the room.

"Following on from last week, logistics is another often overlooked thing to be aware of," she told them. "Where are you going? How many of you are going there? What terrain are you travelling through and how? Is it friendly territory? Allied? Neutral? Enemy? Are there any known dangers? What supplies will you need? Can you get more? Any or all of these that can get you killed before you ever see a fight." And nobody told heroic tales of the people who got lost on the way tot he battle, kids.

"Now since it would be unreasonable to expect you all to learn all that you'd need to know to successfully supply a journey of any magnitude in a single period, we'll have a small scale practical exercise. As next week is the Spring Break trip, I would like you to approach packing for the trip as you would for more serious travels. Think about where you're going and what you'll need. Then in two week, you'll all share with the rest of the class how you did."

She waved a hand at them. "Take ten minutes to brainstorm with your classmates, then go pack."
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There were no words to describe just how happy Cara wasn't today. None.

Though her students might have gotten an inkling by the fact they were standing in the cold, currently unoccupied stables near the dorms, with a teacher whose expression suggested she'd be perfectly happy to take the lesson outside if anyone brought up the violent sneezing fits she was regularly having.

"Equipment upkeep is one of the many things that can be the difference living to fight another day and dying horribly, and I'm not just talking about weapons or armor." Though anyone who neglected those deserved the end result, in Cara's opinion. "Being unaware of the state of buildings, animals, and equipment you might need to rely on, and neglecting care for them, either personally or through someone who knows what their doing, is asking for one of the three to bite you in the ass.

"So today we're going to do two things," Cara told them. "First you're going to check the inside of the building for any repairs that might need to be done and clean the stalls out. Luckily for you, there's been a lack of livestock housed here lately, so you don't have to worry about actually mucking any of them out. After that's done we'll move to the tack room, where you'll sort and clean the tack, checking for any wear or damage."

"Doesn't that sound like fun?"
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If Cara was feeling any the worse for wear today so didn't show it as she stood in front of her students in the Danger Shop. Behind her were a number of doors.

"So far we've been looking at ways to increase your chances of surviving a fight," she began. "But with diplomacy and skilful negotiation you can avoid a fight before it ever begins." No she didn't sound the least bit sarcastic, that was all in your imaginations.

"So today you will go though one of these doors and negotiate a peaceful, diplomatic solution to the problem at hand."

She raised her eyebrows and nodded towards the doors. "Go on then."
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As a veteran of previous fire drills, Cara might normally have been inclined to go easy on her class today, unfortunately, she was still in a mood from yesterday and thus didn't give in to said inclination.

Instead they were in the Danger Shop, in front of a simulation of the front lawn of the school, with snow lying thickly all around them. There were also a number of shovels and buckets. "As you may have noticed, tomorrow you will be engaging with the rest of the school in a snow fight, now I don't care which floors you all come from." Because the Fourth Floor was clearly the best, no snow fight needed for proof. "But as my students I do care that you not fail miserably, so today we'll be having a practical lesson in learning to constructing and attacking snow forts.

"The first half of class will be spent building the forts, you can work together or alone, but try to come up with some different styles between you, instead of several large random piles of snow." Have some pride in your work, people. "Then we'll take it in turns to attack the various forts so you can get an idea of what designs and strategies work, as well as get an idea for what it's like moving and fighting in snow as opposed to other kinds of terrian."

She crossed har arms and nodded at the buckets and shovels. "Get started then."
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Cara was holding class inside Danger Shop with a holographic replica of one of the dead eels rather than outdoors with a real one today, because she was terrible but not that cruel.

"I hope that most of you noticed the island recently decided to demonstrate why we are all fools for living here," she began. "Since all of you seemed to have survived, I'm almost tempted to just give you all a pass for the week as you've demonstrated the most important skill I'm trying to teach you, but you're not that lucky."

She gestured at the eel. "Instead we're going to dissect things, figuratively speaking. I;d like you to talk with each other about what you did, what you'd have done differently if you'd had advance warnings about flying eels, and how you can put the experience to use to in the future. I'd encourage flexibility with that last, this place likes to repeat some kinds of insanity, but it seems to prefer variety in the weird and disgusting things you have to kill."
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[personal profile] wrongkindofsith
Today Cara's class was in the Danger Shop. This should have been a warning to those who'd taken her previous classes.

After collecting weapons from just inside the door, which should have been their second warning, they stood in a large clearing, which was dotted with conveniently person-sized lumps of debris.

"Teamwork," Cara said, before leaving a pause long enough that they might wonder if that was all they were going to get for a lecture. "Being a lone hero makes for a good story, but unless you're unbelievably good and any potential aid is so utterly incompetent that they're a liability, it'll get you dead. Ideally you'll know and trust those you're fighting beside, but sometimes you don't get that lucky."

She smiled which was your third and final warning there, folks. "Have fun."
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[personal profile] wrongkindofsith
Cara had her students meet her out in the preserve. Because Cara was a terrible person.

"My name is Cara, and this is How Not to Die, if you need me to explain the what this class is about, things are already looking pretty hopeless." Which was always the kind of pep talk students needed. "I see a couple of unfamiliar faces so it's time for more introductions, which I'm sure you're all very familiar with now. At least it'll be the last round until either the new semester or the island makes everyone crazy again, and who here actually thinks the former will happen before the latter?"

"Now I need your names, your class, and since I'm going to assume your reasons for taking this class are blatantly obvious, some skill or talent you already possess which can help you in surviving your future endeavours."

Once that was over with, she continued. "Now, as you either already know, or have hopefully been told if you're new, this island is not only completely insane, but regularly comes under attack by all manner of often ridiculous forces, which means it's time for your first practical lesson in survival, knowing your terrain. So follow me, we're taking a tour of the island."

Fandom High RPG



About the Game

---       Master Game Index
---       IC Community Tags
---       Thinking of Joining?
---       Application Information
---       Existing Character Directory

In-Character Comms

School and Grounds
---       Fandom High School
---       Staff Lounge
---       TA Lounge
---       Student Dorms

Around the Island
---       Fandom Town
---       Fandom Clinic

Communications
---       Radio News Recaps
---       Student Newspaper
---       IC Social Media Posts

Off-Island Travel
---       FH Trips

Once Upon a Time...
---       FH Wishverse AU


Out-of-Character Comms

---       Main OOC Comm
---       Plot Development
---       OOC-but-IC Fun





Disclaimer

Fandom High is a not-for-profit text-based game/group writing exercise, featuring fictional characters and settings from a variety of creators, used without permission but for entertainment purposes only.

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